![]() The new MeshBalloon brush then converts the freehand 2D masks into 3D forms that approximate the form of the tiger’s body, as shown in the screenshot above.Īs well as organic forms, the Mesh from Alpha brushes can be used to create clothing or armour parts. ![]() That provides a quick way to rough out the form of a creature or character: at 00:47:00 in the video, you can see Pixologic artist Paul Gaboury tracing over a diagram of the musculature of the tiger. ![]() Mesh from Mask system converts 2D masks to 3D geometry (00:40:00)Īnother major new toolset in ZBrush 2021.6 is Mesh from Mask and Mesh from Alpha.Īs the name suggests, it converts 2D alphas – including masks drawn freehand in the viewport – into 3D geometry: a similar workflow to that used by sketch-based modelling tools like PolyBrush and Curvy 3D. They look to be great tools for shape exploration during creature design, roughing out the shapes of limbs and heads with quick sweeping strokes.ĭuring the demo, Pixologic 3D product development manager Paul Gaboury even nicknames them the ‘Bob Ross brushes’ for their ability to suggest detailed organic forms with little effort. ZBrush 2021.6 also introduces another new set of curve-based sculpting brushes: the Snake Curve brushes: effectively, the popular SnakeHook brush applied to a profile curve.Īrtists can draw a guide curve in the viewport, then draw out the surface of a mesh along that curve. New Snake Curve brushes for quick organic shape exploration (01:16:50) It’s even possible to change the cross-section of the geometry after the curve has been created, by switching from one 3D alpha to another on the fly. This can generate some quite complex forms: at 00:37:00, you can see planar mesh with a hole in the centre being used to create geometry strands with hollow cores. It’s also possible to use geometry as a 3D alpha, via the new Extrude Profile brushes. This has obvious potential for sculpting hair: in the video at the top of the story, you can see a dot pattern alpha generating bundles of hair strands, and geometric alphas generating more stylised effects. They use standard ZBrush Alphas to control the cross-sectional profile of the geometry they generate along a curve, creating complex forms rather than simple tubes. More eye-catchingly, ZBrush 2021.6 introduces a new set of Curve Alpha brushes. New Curve Alpha and Extrude Profile brushes (00:25:50) In addition, new Closest Z and Farthest Z options in the Picker > Depth palette control how a curve follows the form of a base mesh, helping to limit interpenetration with its surface. It’s also now possible to control where a curve bends as you drag it around to edit it – or to fix parts to prevent them from bending – via new Bend Start and Bend End sliders. ![]() The Stroke > Curves palette gets new Repel Strength and Repel Falloff sliders, which control how geometry sculpted with curve brushes connects to a base mesh. In particular, the update adds new tools for sculpting with curves, including new options to control the form of curves created with brushes like CurveTubes. Repel from surface and bend settings help control the form of curves (00:16:00)ĭespite the version number, ZBrush 2021.6 is a sizeable update, although unlike other recent releases, one that focuses more on the software’s classic freehand sculpting capabilities than its other toolsets. The update, which is due to ship on 2 March 2021, will once again be free to existing users. The release adds neat new curve-based sculpting tools, including Curve Alpha and Snake Curve brushes, and a versatile Mesh from Mask system for – among other things – roughing out the form of a sculpt. Pixologic has unveiled ZBrush 2021.6, the next update to the digital sculpting software. Scroll down for news of the final release. Below, we’ve picked out its key features, with timecodes for the corresponding points in the video. Posted by Jim Thacker Pixologic ships ZBrush 2021.6Ī recording of Pixologic’s livestream announcing ZBrush 2021.6, the new version of the digital sculpting app.
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